Eva Munnich is a 3D artist - The CreativeMindClass Blog

Aug 6, 2022

Eva Munnich works as an animator and illustrator based in London. Being a visual artist she creates cute 2D/3D characters. She was a film student at schools of art in Germany as well as worked on all kinds of animation projects. After experiencing the lack of a creative challenge, Eva actively sought new ways to stretch her wings. A few years ago, she came to London to explore its thriving lively art scene and decided to go into character and illustration.

Below , you can learn about the way Eva transformed her artistic path and find out the details about the unique X-Files animation she worked on with Phil Brookes.

In search of new challenges and a directions for your career.

Prior to moving to London in 2017 I was in a town of a few hundred inhabitants in Germany and worked for a while as an After Effects animator. It wasn't a lot of creative opportunities, my skills plateaued quickly, and I got really frustrated.

Moving into London and getting to know everyone who is a wonderful animator here gave me a huge motivational boost. It was like: "Damn, I'm running alongside the cool kids - better crank up my stuff. "

Eva Munnich

After attending the 2019 Pictoplasma event, I made the decision to enter the community of eccentric character designers. It was clear quick that my characters perform best when they're in 3D - something that I'm learning from scratch, which is hard but also highly rewarding!

My work was noticed by the folks of Greenhouse Animation, which is now representing me as director for them.

Bootsdude, Tardigrade, and Big hug, 2020

The X-Files project as well as the mystery of disappearing socks

One of the very first project for clients that I created in my newly found design style was that of the Covered by Lemonade clip.

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Lemonade Insurance approached me to design a piece to accompany its ongoing Instagram artist collaboration. Since the company is a content insurer and the concept of adorable household items that are in trouble occurred to me. This is how the X-Files idea came into being.

The last winter, I was on locking down and re-watching the x-files. Therefore, the idea of a classic alien abduction seemed to be logical. But all the characters had to be in the same spot at the time of finalization to close the animation loop to ensure that none actually get abducted - this is the reason I got an idea of having the washing machine open and the single pink sock fly towards the UFO.

When I was creating the UFO as well as giving it a few legs, I realised how everything could get sucked into. The UFO has lost its socks and is now regaining it!

I find that creating a good story works best by combining diverse things that may seem incompatible at first. In order to make something surprising occur and give unanimate objects a personality by sticking funny faces onto them is the most fun for me!

It is covered by Lemonade 2021

The animation workflow

My work process starts with sketches of the characters and an outline of the story. I made it into an animatic for Lemonade to help communicate the concept and the timing. From there, I go to Cinema 4D and model all my characters. This is also the time I try out different the materials I use and create style frames.

Once the animation in Cinema 4D is done, I switch over to After Effects for the compositing process and finalization. For the pink light beam for example, is done using After Effects.

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Concerning the sound effects and working with Phill Brookes

This was my first project I worked on with sound designernamed Philip Brookes who really rocked it! His contribution elevates the clip into the next level, and connects everything perfectly! It was an incredible task to complete, and I hope to make many more like it!

We've had a conversation with Phil about his process for creating sounds for the X-Files project. Check out the full interview of Phil Brookes.

At the moment, I'm learning more techniques to rig characters and create beautiful textures using Cinema 4D and Redshift. I'm trying to combine 2D animation with 3D, and I'm looking forward to seeing the direction that my design for characters takes me next!

cute 3D art
Coverager banner illustration 2021

Tips for visual artists on how to change the direction of their careers

Some suggestions I have to anyone wanting to change directions:

  1. Find which technique suits your ideas best and take the time to learn it! Moving design is a process that feels like you need to know everything in every program there is. But that's simply not possible.
  2. Be serious about your oddness and never downplay your weirdness. Your peculiarity is distinctive. Your unique voice and style is distinctive.
  3. Embrace your ideas. Whatever it is that's happening in your mind take it on and create it!

We're awestruck by the visual work, the path she's on, and her transformation. At CreativeMindClass we are convinced that creative people are able to create paths similar to Play-Doh to make them beautiful. We're thrilled to see dreams and courageous people succeed. We appreciate you sharing your story, Eva!

Visit Instagram to see more 3D character animations and follow her future project. You can explore a larger collection of her works on her website.

Lady in a fruity hat Boi and dog, 2021

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