Augmented Reality and its application in education

Mar 27, 2024

In the past, students were required to learn regarding the human body's skeleton with video and pictures as well as actual anatomical models. Now, it's possible to display a realistic 3D image of the human skull inside the classroom. This is among the numerous ways that Augmented Reality has revolutionized how we teach and learn.

This workshop will dig in depth into the uses of AR in schools and the numerous practical examples from real life. We'll cover:

What is it exactly that you mean what it means to be Augmented Reality in the field of education?

In class, Augmented Reality (AR) could be an effective method for applying digital technology to the classroom, allowing students to learn real-world concepts in only a few minutes. AR isn't a substitute for the real world, but it can help teachers and students learn difficult concepts and jargon.

Imagine you're in the process of educating the solar system. Instead of talking just about your solar system you'd rather present a Holographic projector. The projector will show the sun as well as the planets around it as 3D objects within the middle of the group. Planets may be adjusted in shape and size or rotated, and may also focus on particular areas.

Students are able to see the size and shape of the solar system in a fashion that is more exciting and engaging than standard diagrams or drawings. Instead of reading a book scrolling through images or videos the pupils can be able to see the solar system in its entirety and observe the exact way in which everything functions.

What are the advantages to making use of AR to aid in the teaching of children?

Let's take a look at some benefits which could be derived from the incorporation of Augmented Reality into your learning class.

This makes it easier to access the class.

Take a look at the Solar System class, for an instance. Find out how to utilize AR for students in order to assist their process of learning using different methods:

  • Visual learners can make use of an AR app that projects an extended model of solar systems on screen during the class. Visual learners are capable of seeing sun's solar system's moons and planets as they rotate around the sun, take an examination of their sizes in relation to their size and observe events such as solar eclipses as and the rotation of the planets.
  • The auditory learners have the capacity to talk about crucial specifics about each planet with regard to the distinct characteristics and its appearance because an AR model.
  • Readers Offer additional texts or reading overlays inside the application, such as interesting facts about the world and trivia, as well as studies of the past.
  • Kids with kinesthetic abilities: let the kinesthetic learners enjoy playing around with the solar system digitally manner using gestures or motion control. You can for instance "grab" every planet, then rotate them, and finally alter their orbits.

It is a comfortable learning environment which lets students take their time learning at their own pace and in a way that is most suitable to their personal preferences. Everyone is not excluded from learning, no regardless of the subject that they are studying.

Students can comprehend complex ideas

If you've never looked at an onion before, or spent all day discussing the shape and it's shape but you're not certain what it is. it. Visual representations are easier to grasp.

Augmented reality is incredibly effective. Not only can learners visualize difficult-to-understand concepts, but they can also actively interact with them. A good example would be to look through the virtual onion in order to examine the texture in incredible detail. In addition, one could "peel off" every layer to see how the onion's architecture is constructed.

Once the program is completed, they should be aware of the significance of onions and also be able to describe this notion by someone who's been privileged to see an actual onion.

Augmented Reality is defined as a brand new application of technology for education.

If you've gained a deeper understanding of the complexity associated the complexities of Augmented Reality and the benefits from it, let's review of some actual instances of how to use AR within the class.

AR within STEM

The HTML0 format is utilized for two primary AR applications in STEM education in research-based simulation, and simulation that is based on a problem.

A game based upon questions

This involves employing AR software to construct complex conceptual and logical scenarios in the hope of creating concepts that are easier to study and research. Students are able to participate in hands-on learning for complicated subjects.

The GeoGebra Mathematics simulator AR app gives a wonderful instance. Students are able to create three-dimensional geometric models that interact in order to answer the question. This allows them to investigate various aspects of the model, and alter its appearance as per the rules.

The program helps students grasp the mathematical concept in the context of a real context.

     Simulation of an issue    

Make use of AR to build real-world scenarios that require solving as a team or a group of individuals.

An excellent example is found within AR Circuit. AR Circuit is an interactive game that lets students connect to their circuit boards using electronic technology. The game lets you test various circuits with various settings, conductors and settings, as well as examine how the changes impact the inner workings of the circuit to generate electricity.

The source of inspiration for AR Circuit, Harry Banda explained the motivation behind this. AR Circuit was born out in response to the need to solve the shortage of equipment in Zambian schools, specifically in order to teach Chemistry as well as Physics classes.

AR along with History and Art

The most significant application for Augmented Reality in the field of historical research is immersive learning. Augmented reality can be a fantastic method to recall historical experiences and assisting students to learn faster.

A program that does extremely well at this and is able to do it well can be effective is Living History, which is commonly used by museums as guided tours which are led by the visitor. It evokes recollections of people who have gone through time as well as recreates exact incidents that took place during the time of our current.

If you make your way into the World War 1 section of the museum. Instead of looking through images and notes, visitors will be able to look at photographs of soldiers fighting through trenches and the battleground terrain.

A different application of AR for art and history are:

  • Digital graffiti lets kids create beautiful graffiti but not harm walls. There's an abundance of applications to assist you with this. For instance, Vandaleak and Graffiti Go.
  • Virtual 3D art lets children turn their drawings and sketches into 3D works that they can investigate. Imagine that a child draws the outline of a house that they want to transform into a replica of the property and place it in a place by using FeelTheArt.
  • Art shows can be staged in your class. Students can use Artivive to create stunning AR art at no cost.

AR within the realm of medicine

Augmented Reality is an excellent tool to assist students with medical scenarios. Simulations based on the principles of scenarios are created to provide students with a complex environment that matches the actual situation they'll confront when they begin their professional career. They can use their abilities efficiently and help acquire the skills will be needed for their job.

One excellent example can be seen within AccuVein, the vein visualization software. AccuVein uses augmented reality technology to show images of veins on the skin of patients. Medical professionals are able to locate veins faster and more accurately.

Medical students can use the AccuVein method to understand the art of finding veins in a patient model. AccuVein offers immediate feedback that aids students in improving their skills and precision.

Augmented reality, as well. virtual reality

Virtual Reality as well as Augmented Reality are often used together, but they're distinct products. The following table compares both to demonstrate how the two technologies are able to be used in comparison.

Augmented Reality Virtual Reality
What is the meaning for HTML0 Integrates digital data to real world events allows users to feel a full-immersive virtual world
Interactive interaction with the real world incorporates digital information into the actual world replaces the physical world by a digital one
Immersion level Partial Immersion Immersion Full Immersion
Cost Affordable Costly
Devices Tablets, smartphones and Smart glasses Smartphones, tablets Displays with sensors attached (HMDs) VR headsets
Examples Virtual 3D models VR Simulations

In this post we'll take a look at some of these distinctions in greater depth.

Definition

Augmented Reality is a method to overlay digital data over reality, allowing people to perceive it with more clarity. However, it's not able to communicate with the world. Instead, it lets learners explore a completely new reality.

Examples

When teaching about human beings, it's possible to use VR as a tool. Through the use of VR, it provides an immersive environment that lets students be transported into the body and let them observe the internal workings of the body. The students can interact with the various organs of the body, examine the specifics, as well as observe how organs work in real-time. It's a great and engaging space for children to study in.

In contrast to AR it's possible to launch a page of text about your heart. It is possible to view the 3D model of the human heart high on the web page. Students can play with the layout and study the various parts of it and be aware of the ways in which they perform as they interact with other organs. Students are able to study the text below and as well. This program provides students with a multi-sensory learning experience.

Cost

Augmented Reality is generally more affordable than virtual reality since it makes use of smaller devices.

For the purpose of using AR it's common to require smartphones or tablets as well as an AR app to begin. A majority of AR educational apps provide free plans and also the most expensive plans at only 100 dollars.

However, VR needs a headset that costs hundreds or even thousands. In the case of Meta headsets, such as that Quest 3 VR headset costs around $500. The Apple Vision Pro headset costs $3,499. It also comes with the option of needing to purchase the strongest computer that can run VR software. VR software.

Practical ideas on how to utilize AR in the classroom

Consider these points when you are considering using Augmented Reality to enhance the learning and education quality.

Utilize technologies to aid in the achievement of educational goals.

However technologically advanced the AR program or software can be. If it's not aiding you in achieving your objectives of learning, then it could not have the correct software for you.

Make three to five key concepts which you'd like your students to understand by the end of class. If you're an educator who would like to learn something about solar systems. Your learning objectives being formulated could look like this:

  • Students are expected to be able comprehend the structure of solar system
  • The students should be able discern the orbits as well with the sequence of their rotation
  • The students should be able to identify the galaxies' stars

When you've identified your goal and set your targets, the next thing to ask yourself should be "What AR devices can help me in reaching these goals?" For instance, you could use an AR projection system, which displays live pictures of the solar system.

Consider your budget

Find inexpensive AR equipment that is easy to maintain and use. What you don't want is to let your kids be exposed to Augmented Reality only to have you prohibit them from using it because you're not able to sustain or upgrade the technology.

There are a variety of free and low-cost AR devices that can be used for a range of applications within the realm of education. We've already looked at a handful of them in this article. Geogebra is one example. There are other examples with just a few Google search of the free AR apps.

Your students must be in a position to monitor the progress you make.

Additionally, note the level of understanding your pupils have. If they're unsure of the way AR tools work you should start with basic AR applications like 3D mobile applications. Later, you'll be able to add more sophisticated equipment as they gain more knowledge about AR technology.

Augmented Reality isn't able to replace the primary experience of learning

Imagine the virtual reality being an icing on the cake. Augmented reality could help improve education, but it's not going to be in a position to correct problems with systems, such as the absence of specific goals for learning and inadequate training and feedback.

Be aware of these crucial knowledge prerequisites prior to. When you've fulfilled these essential prerequisites, you're ready to incorporate AR into your classroom for students to enjoy an exciting and engaging learning experience.

Augmented Reality FAQs

Find the solutions to commonly requested questions about the use to Augmented Reality at school.

How do I start with the introduction to AR in my class?

The first step is to determine where AR technology Augmented Reality fits in the present learning and teaching environment. Once you have that in mind, you'll be capable of looking into affordable AR applications and devices. In particular, it's possible to start using affordable AR smartphone apps before purchasing expensive software.

The next thing to do is slowly expose your pupils to the most current AR techniques of instruction. Discuss the notion of the concept of AR as well as the different ways you can use it within your classroom. Provide them with instances of AR encounters, then allow students to investigate AR apps and software on their own.

Are you able to use AR programs for schools?

There's an array of inexpensive AR software and software designed especially for schools and universities of higher education. One of the best examples is Co Spaces Edu, a 3D animation software. There is a no-cost plan as well as premium plans that start at $74.99.

Which subjects could most benefitting from AR use?

AR integration is especially beneficial in classes that deal with the visual or spatial nature, such like History in addition to Science and Art. Science is a field such as Chemistry, for instance, students can make use of AR to investigate visual representations of chemical compounds and can also study virtual animals.

If you're seeking to know more about the past of the present It is possible to research old civilizations with virtual ruin sites which overlaid onto the site that is actually there. By using Geography it's possible to find a wide range of countries and civilisations by overlaying digital locations, maps, and maps even on actual locations. Artists can utilize AR for letting their art be displayed in real-time 3D.

There are many options to make use of AR to enhance educational and learning in the schools. There is the possibility of including, for instance, 3D animated models or animations in the textbooks you use to help them be more interesting. Additionally, you're in the situation to imagine real-life situations like the growth of plants from soil, or abstract ideas that originate from sciences.

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