Eva Munnich, 3D artist The CreativeMindClass Blog
Eva Munnich, animator as well as an illustrator, based out of London. She is a visual artist who designs cute and adorable 2D/3D characters. She was a film student at the academy of art in Germany and was involved in various animation projects. Due to an absence of creative challenge, Eva actively sought new ways to stretch her wings. Some time ago, Eva travelled to London to discover its vibrant arts scene. This led her to explore a new venture into the realm of illustration and character design.
Find out how Eva turned around her creative route and learn more about her unique X-Files animation project she collaborated on along Phil Brookes. Phil Brookes.
In the pursuit of challenges, you can change the direction of your career
Prior to my move to London in 2017 I was living in a small town in Germany and was a freelancer working in the area of After Effects animator. The work wasn't particularly challenging. My abilities slowed down rapidly, and I was extremely unhappy.
The move into London and the experience of getting to know the wonderful animation folks in the city gave me an enormous energy boost. I felt like "Damn, I'm running alongside those who are cool and it's time to step up my game. "

Following my experience at the Pictoplasma Conference, I decided to join that world of weird people who create characters. It was clear quickly that my characters function best in 3D as I'm learning which may be difficult, but immensely rewarding!
My work was noticed by the attention at Greenhouse Animation, and now I'm represented as director for Greenhouse Animation.

The X-Files project and the secret of socks disappearing
One of the first clients I created employing my style change was my Covered by Lemonade clip.
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Lemonade Insurance approached me to create a design to help promote the current Instagram collaboration with artists. Since the company is an insurer of content, as well, the thought about charming household objects that were getting into trouble, the idea popped into my brain. This is when the X-Files concept came to fruition.
The last winter I was locking down and re-watching the x-files, so that a typical alien abduction appeared to be a no-brainer. The problem was that all the characters must be in the same spot during the moment of the finale to close the loop of animation in order for them to actually abducted. That's why I came up with the idea of opening the washing machine up and have the single pink sock fly toward the UFO.
As I was making the UFO as well as making it smaller legs I realized that everything can be put in place. The UFO is missing its sock and is now retrieving it!
According to me, making a memorable story is best achieved by mixing a variety of things that appear unrelated initially. The unplanned event of having something happen, and giving unanimated objects an identity by putting humorous faces on their surfaces is the most fun to me!

Concerning the workflow for animation
My process always begins by sketching characters, and drawings of the story. I created an animation of Lemonade to help communicate the idea and the timing. After that, I jump into Cinema 4D and model all my characters. It is also where I test out the materials I employ and make styles frames.
When the animation when the animation in Cinema 4D is done, I move to After effects for compositing and finishing touches. For the pink light beam like the one above, can be made making use of After Effects.
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The sound effects and working in conjunction with Phill Brookes
It was the first job I worked on with sound engineer, Philip Brookes and he really did a great job! The contribution of his team takes the video up to a higher step and makes everything work perfect! It was an incredible task to complete and I'm hoping to make many more like this!
We've had a conversation with Phil regarding the process for making sound effects for utilized in The X-Files project. Watch the interview by Phil Brookes.
In the present I'm developing more methods for character rigging, and making stunning textures using Cinema 4D and Redshift. I'm experimenting with the combination of 2D animation with 3D and am looking forward to seeing where my characters design path will lead me next!

Visual artists can get tips about how you can change your career direction
Here are a few suggestions I would like to offer those who want to modify directions:
- Select the approach that best fits your thoughts best and make the time to learn it! Motion design can feel like you're required to learn everything in every program that is available. This is simply not possible.
- Be serious about your oddness and don't try to minimize the impact of it. Your uniqueness is yours. Your voice, style and your creativity are distinctive.
- Be patient and accept your thoughts. Whatever is going on in your head, accept it and come up with your unique!
We're awestruck by the visual artistic work, the direction she's following and her transformation. At CreativeMindClass believe that the most creative individuals possess the ability to create paths similar to Play-Doh and turn them into stunning. We're eager to see innovative plans and bold people become successful. We appreciate you sharing your experience, Eva!
Visit Instagram for more 3D character animations. You can also keep an eye on Eva's forthcoming work. There is a greater selection of her work on her website.

Did you find the interview fascinating? Do share! Join CreativeMindClass on Instagram to recognize the creative power and feature artists.
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