Eva Munnich is a 3D artist Eva Munnich: 3D artist - The CreativeMindClass Blog
Eva Munnich works as an animator and as an illustrator, based out of London. She is a visual artist who draws cute, 2D/3D-animated characters. Her film studies were a part of her at schools of art in Germany as well as being involved in a myriad of projects. After realizing that she was a inability to find an exciting new project, Eva actively sought new ways to broaden her wings. Three years ago, she travelled to London to explore its thriving as well as vibrant art scene. she decided to venture into the field of illustration and character design.
Below you can read about how Eva changed her route and learn more about the special X-Files animation project that she worked on alongside Phil Brookes.
Looking for challenges, and setting the course of your career
Before moving to London in the year 2017, I was living in a small town in Germany and worked for a while as an After Effects animator. There weren't many creative opportunities, my skills declined quickly, and I was very frustrated.
The move from London and meeting everyone who is a wonderful animator here in the city gave me an immense boost in my motivation. It was like: "Damn, I'm running with cool kids right now It's time to step up my skills. "

After visiting this year's Pictoplasma conference, I made my decision to venture into the realm of weird character creators. I was able to see quickly that my characters work most effectively in 3D - something that I'm still learning which is hard but also highly enjoyable!
My work caught the attention at Greenhouse Animation, which is now representing my directorship.

The X-Files project, as well as the mystery of socks that disappear
One of the very first pieces of work for clients that I created with my brand new design is that of the Covered by Lemonade clip.
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Lemonade Insurance approached me to make a piece to promote the regularly scheduled Instagram artist collaboration. Because the company is an insurer of content, and the idea of cute household items with a problem came to mind. That's why the X-Files concept was born.
The last winter, I was on lockdown rewatching all of the x-files. Therefore, the idea of an alien abduction in the classical sense was to be logical. The problem was that the characters must remain in the same location at the time of finalization to close the animation loop in order to really be abducted. This is when I had the idea of making an explosion of the washer, as well as having the one pink sock fly towards the UFO.
As I modelled the UFO while giving the UFO little legs, I was able to see how everything could get sucked into. The UFO has lost its socks and is attempting to retrieve them!
It is my experience that telling an engaging story is best accomplished by combining various things that appear in a way to be completely unrelated. In order to make something surprising take place and also to give inanimate objects an identity by adding funny images to their surfaces is amusing for me!

The animation workflow
My process begins every time with sketching the characters , as well as an outline for the story. I made an animated version for Lemonade to show the concept and also the timeframe. After that, I move to Cinema 4D and model all my characters. This is also where I test the material I choose to use, and then create style frames.
Once the animation inside Cinema 4D is done, I transfer it onto After Effects to do compositing and final details. For example, the light beam that's pink for instance, can be created using After Effects.
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The sound effects and working together with Phill Brookes
It was the first time I had with a sound engineer Philip Brookes and he absolutely rocked it! His input takes the footage to a new level and makes everything come seamlessly! It was an incredible job to accomplish and I'm looking forward to making more videos like this one!
The interview was with Phil about the process of creating sound effects for the X-Files project. Check out the interview with Phil Brookes.
At present, I'm working on more techniques for character rigging and how to make beautiful textures using Cinema 4D and Redshift. I'm currently trying to integrate 2D with 3D animation, and am excited to find out what direction my journey into character design will take me!

Visual artists will receive tips to change the direction of their career
The following are some tips I'm able to offer anyone who wants to alter instructions:
- Discover which method suits the best to your thoughts and spend the time to learn it! Moving design is an activity which feels like you must be aware of all there is. It's not the situation.
- Your uniqueness should be taken seriously and never downplay the importance of it. Your individuality is yours. Your voice, your style and creativity are unique.
- Make time to think about and take your time embracing your ideas. Whatever idea is going on in your mind accept it and take advantage of your time!
We're in awe of the beauty of her artwork, the route she's taken along with her change. CreativeMindClass CreativeMindClass We are convinced that artists have the ability to create pathways like Play-Doh which are stunning. We are thrilled to see visions and courageous people succeeding. We appreciate you sharing your journey Eva!
Go to Instagram to view more 3D characters animations. Follow her progress on her projects. Discover more of her work on her site.

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